V-Ray Next for 3ds Max (Upgrade From V-Ray 3.x for 3ds Max)
V-Ray Next for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.
V-Ray for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies
V-Ray 3.6 for 3ds Max adds hybrid rendering, improved compositing output, and support for 3ds Max 2018. Introducing V-Ray Hybrid: V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. V-Ray Hybrid maximizes your computing power by rendering on GPUs, CPUs or a combination of both. And the rendered images will be identical, regardless of hardware.
HIGHLY-OPTIMIZED RAY TRACING
Render professional-quality, photorealistic images and animation with V-Ray’s adaptive ray tracing technology.
POWERFUL GPU RENDERING — NOW WITH HYBRID MODE
V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.
Fully interactive production rendering.
Automatically remove noise and cut render times by up to 50%.
Stop your render at any point and pick up where you left off.
Choose from several global illumination options – exact, approximate or a hybrid of both.
New algorithm that dramatically speeds up rendering in scenes with many lights.
Simulate any type of natural, artificial, or image-based lighting. With a wide range of light types, including area lights, physical sun & sky and IES lights, you can render any lighting scenario.
Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
INTERACTIVE LENS EFFECTS
Instantly add GPU-accelerated glare and bloom for added photorealism. Fine-tune lens effects interactively while you render.
Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.
Create any type of physical material. From multilayered car paint to accurate subsurface scattering, you can make any material imaginable.
General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.
New, physically-accurate reflection model.
VRSCANS MATERIAL LIBRARY SUPPORT
650+ scanned materials. Import and render directly in V-Ray.
Work with production-ready, multiresolution tiled textures from your favorite applications, like MARI, Mudbox and Zbrush.
Quickly apply seamless textures without UVs.
Generate perfectly smooth edges at render-time with no extra modeling.
HAIR & FUR
Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair&Fur, HairFarm and Ornatrix.
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time.
Create unique geometry like infinite planes, metaballs and isosurfaces, particles and object cutaways with render-time booleans.
CLIPPER WITH RENDER-TIME BOOLEANS
Create complex cutaways and sections using any mesh object.
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and PhoenixFD.
Simulate natural looking skies with realistic atmospheric depth.
37 unique beauty, utility and matte passes give you more control over your rendered images for compositing.
FULL LIGHT SELECT RENDER ELEMENT
Now with full support for GI, reflections and refractions for accurate light mixing in post.
Automatically create ID mattes with support for transparency, depth of field, and motion blur.
V-RAY FRAME BUFFER
Review, analyze and post process your renders directly in V-Ray’s advanced frame buffer. You can be sure your images will match your final output.
The requirements listed here are for the latest version of V-Ray in 3ds Max.
Processor Intel® 64-bit or compatible processor with SSE2 support RAM 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file Operating system Microsoft® Windows® 7 (SP1), Windows 8.1, or Windows 10 Professional operating system Autodesk® 3ds Max 3ds Max® 2013/3ds Max Design® 2013, 2014, 2015, 2016, 2017, and 2018 (64-bit) USB port Required for hardware lock, preferably USB 2.0 TCP/IP Only IPv4 is supported. IPv6 is currently not supported.