NEW — FASTER GPU RENDERING ARCHITECTURE
V-Ray GPU has been redesigned for better performance and faster parallel processing.
Posted by 3DBusiSoft PTY LTD on
WHAT'S NEXT?
Now in Beta
The next major release of V-Ray will be smarter, faster and even better.
Here’s a look at some of the new features available now in V-Ray Next for 3ds Max, beta 3.
V-Ray GPU has been redesigned for better performance and faster parallel processing.
Accurately analyze and measure the light levels in your scene with new lighting analysis tools.
Learn more >
Now supporting Alembic 1.7 with layering — for faster, more efficient handling and updating of Alembic data.
Render volumetric effects such as fog, smoke and fire with the speed of V-Ray GPU. Compatible with V-Ray Volume Grid which supports OpenVDB, Field3D and Phoenix FD volume caches.
Introducing incredibly fast real-time denoising based on NVIDIA's AI-accelerated denoising technology. Learn more >
Fast GPU production rendering with faster, cleaner lighting — now supports environment fog and VRscans. Learn more >
Faster, cleaner image-based lighting, removing the need for skylight portals. Learn more >
Fast, automatic scene analysis determines correct exposure and white balance for your image.
Learn more >
Back by popular demand, the V-Ray Physical Camera has been updated with a simpler UI and support for the new auto exposure and white balance settings.
New more realistic VRayHairMtl2 hair shader with melanin color controls, better highlights and more natural light distribution. Learn more >
Easily switch between several materials applied to any object with the new VRaySwitchMtl, great for rendering material options, adding random variations or creating render passes.
Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray for 3ds Max using the new V-RayPluginTex or VRayPluginMtl.
Denoise any render element, not just the beauty pass, for better control in compositing.
Updated rendering architecture that takes full advantage of modern hardware, including optimized vector calculations using SSE 4.2 and customized Intel® Embree ray tracing library 2.13.